#ifndef _SPACESHIP_INVENTORY
#define _SPACESHIP_INVENTORY

#include "items.h"
#define MAX_WEAPON 20
#define MAX_FREIGHT 30
#define MAX_PASSENGER 10

typedef struct{
    weapon* tabWeapon[MAX_WEAPON];
    freight* tabFreight[MAX_FREIGHT];
    passenger* tabPassenger[MAX_PASSENGER];

    int nbUnitFreight[MAX_FREIGHT];
}spaceShipInventory;

#endif
